Play&plans, develops, and sells board games based on its unique concept of 'play scene first.'
Our games are designed with the player experience as the top priority,
We prioritize the simplicity of rules, intuitive operation, and above all, the idea that everyone present can enjoy it.
For example, in the first film, 'The Singing Phantom Thieves,' we incorporated improvisation and humor so that even those who aren't good at drawing or singing could get excited, and set up a game where anyone could become the main character.
The second title, 'ANOMIE,' combines replayability that can be played repeatedly in a short time with simple yet deep strategic elements.
In product creation, we pay special attention to materials and printing, pursuing tactile and visual beauty.
The illustrations feature a minimal and sophisticated design, creating an atmosphere that evokes a sense of worldview.
The worldview of Play& based on the concept of "touching and expanding," aims to create spaces where people can naturally converse, laugh, and share memories through games.
We aim for a future where board games go beyond mere entertainment and become hubs of communication, constantly challenging ourselves to create new experiential value every day.