Trending
New
DIGICORO

Digital and analog fuse! A new way of playing on the iPad is born. The world's first educational toy that children can hold and roll in their hands. Play and learn expand as many apps as there are.

SCROLL

DIGICORO

〜1,000
Followers
Digital and analog fuse! A new way of playing on the iPad is born. The world's first educational toy that children can hold and roll in their hands. Play and learn expand as many apps as there are.
1
Seeing, listening, and touching, this is a mixed toy that is Digikoro. It stimulates all five senses at the same time and encourages the movement of the fingers, which is important for brain growth.
2
With a size and weight that is easy for small children to grip, Digikoro can be rolled freely on the iPad and played with enthusiasm.
3
If you download the app, you can play Digikoro anytime, anywhere, even if you don't have a Wi-Fi environment. DigiCoro does not require batteries or charging.

Brand Owner

More about the Brand Owner

及川裕見子

YUMIKO OIKAWA

He has been involved for a long time as an art director for an advertising planning and production company. Winner of the Good Design Award. Due to his achievements, he also has experience as a part-time lecturer at an art college. He is also involved in the product development of a new play for the iPad and the world's first digital and analog educational toy Digikoro, as well as logo and package design. In 2017, he established DigiCoro Inc. In 2019, he launched DigiCoro at the Spielwarenmesse in Germany. Based on her own experience raising children, she has a deep interest in early childhood education.
PAGE TOP
Read More

Learn more about this brand

Why are we doing?
What are we doing?
Commitment to the product
Who are supporting us?
Why are we doing?
Auto-translated
Show original
Tablets, including iPads, are now widely used at home and in educational settings such as kindergartens and schools, and the possibilities are endless.
However, I felt a sense of crisis when I saw even small children touching the tablet with one finger and continuing to stare at the screen. In early childhood, it is important to play with your fingers. As the saying goes, "the hand is the second brain", moving the fingers is an indispensable exercise for brain development, especially for early childhood.
Kids can watch videos and play games on their iPads, and the possibilities are endless! It will continue to expand greatly in the future!
On the other hand, toys such as building blocks are unfortunately losing popularity.
So, it would be nice if there was a toy like building blocks that you can "touch" and "hold" on the iPad! That's what we thought.
That was the beginning of "Digikoro".
Touching like building blocks is analog, and the iPad is digital. Seeing, listening, touching, all the senses are included, and that is Digikoro.
At the same time, we also proceeded with the development of an appropriate app. If you have one Digikoro, you can play with many apps. In addition, Digikoro is a toy that can be played with sensibly, regardless of language. That's why you have the potential to play all over the world.
 
 
 
 
What are we doing?
Digital and analog fuse! A new way to play on the iPad is Digikoro.
Children play with Digikoro while holding it in their hands and rolling it on the iPad
It is the world's first educational toy. Since the main body is spherical, it is strong and hard to break, and we have developed a shape that makes it difficult for protruding parts to fall out or break. We choose materials with high safety and use them. Due to a special technological development (utility model patent pending), there is no need for batteries or charging at all.
With an iPad, you can play with it at any time, and we have realized a lightweight toy that even small children can carry. There is no need to worry about battery replacement or malfunction.
 
Not only do they play with one finger, but also small children play by holding it in their hands and rolling it. Stimulation from the fingers mixes with sight and hearing and is directly connected to the cerebrum, and is an important "nourishment" for the growth of the brain.
As an educational toy that is fun, interesting, and allows students to learn while playing, we aim to provide "intellectual education that allows people to notice and learn naturally" rather than "education."
In addition to being a toy for children, it also has the potential to be a gadget for young people, such as music scenes, graphical art creation, and game development with creators. It is also possible to develop an app that is effective for the rehabilitation of the elderly using music, rhythm, and graphics.
The digital + analog educational toy "Digikoro" has attracted attention at overseas exhibitions and the Tokyo Toy Show, and has been introduced in many media.
 
 
 
 
 
 
 
Commitment to the product
Digikoro expands both play and learning depending on the app.
The original apps range in age from 3 to 10 years old, from colors and sounds, images and rhythms, observation of living creatures, and games. Children learn and develop their imagination while playing. The more apps you have, the more possibilities you have. In addition, the feature of the DigiCoro app is that it is realistic rather than childish.
While playing with Digikoro, you will naturally learn about colors, shapes, music, words, creatures, morals, etc., and develop your imagination.
In "Kyatchi Bug", you will naturally learn about the realistic movement of insects and the fact that insects fly when you touch them, and that they can be crushed.
The "tacchi color" that scatters the paint is also realistic, and the unpredictable paint that splatters randomly and the sound is realistic rather than painting.
Sticking to simple lines and drum-like sounds, "Michipo" is a path that leads to different worlds one after another. It feels like a picture book, and children seem to be imagining the story on their own.
In "Twirling Time", you can see the actual image of the larva becoming a pupa and from the pupa to the butterfly in front of you at your own pace. Children who can observe closely from their own distance from the iPad will know the joy of discovery.
What we value is that children develop their learning and imagination through play. I wanted to create an app that I could imagine for myself, rather than finding the answer in the app.
The app "Michippo" won a prize at the Digital Picture Book Awards 2020.
 
 
 
 
 
Who are supporting us?
It's not just for kids! Possibilities other than toys.
It is not only in the category of educational toys, but also has the potential to be used as a gadget for young people. Whether it's the music scene, graphical art production, or game development with creators, it's simple enough to expand the ways you can enjoy it.
It is also effective for rehabilitating the elderly using music, rhythm, and graphics. You will be able to enjoy rehabilitation with the iPad
That is, it can be enjoyed not only by children, but also by adults.
Digikoro is also widely used in special needs schools.
"Thank you for making such a toy!"
There are buyers' voices such as "I'm forever crazy about playing".
Digikoro started out as an educational toy, but it has various possibilities as a fun gadget that includes music and art.
In addition to stores, there are also preschool classrooms and school children.
The digital + analog educational toy "Digikoro" has attracted attention at overseas exhibitions and the Tokyo Toy Show, and has been introduced in many media.
You can also see a lot of children playing on Digikoro's Instagram.
instagram  digicoro_tokyo
DigiCoro also won the Excellence Award in the BabyTech Awards 2022 "Play and Learning Category".
 
 

All products

There are no products available for display

Products

All products

There are no products available for display

DIGICORO

〜1,000
Followers
Digital and analog fuse! A new way of playing on the iPad is born. The world's first educational toy that children can hold and roll in their hands. Play and learn expand as many apps as there are.
1
Seeing, listening, and touching, this is a mixed toy that is Digikoro. It stimulates all five senses at the same time and encourages the movement of the fingers, which is important for brain growth.
2
With a size and weight that is easy for small children to grip, Digikoro can be rolled freely on the iPad and played with enthusiasm.
3
If you download the app, you can play Digikoro anytime, anywhere, even if you don't have a Wi-Fi environment. DigiCoro does not require batteries or charging.

Brand Owner

More about the Brand Owner

及川裕見子

YUMIKO OIKAWA

He has been involved for a long time as an art director for an advertising planning and production company. Winner of the Good Design Award. Due to his achievements, he also has experience as a part-time lecturer at an art college. He is also involved in the product development of a new play for the iPad and the world's first digital and analog educational toy Digikoro, as well as logo and package design. In 2017, he established DigiCoro Inc. In 2019, he launched DigiCoro at the Spielwarenmesse in Germany. Based on her own experience raising children, she has a deep interest in early childhood education.
Read More

Learn more about this brand

Why are we doing?
What are we doing?
Commitment to the product
Who are supporting us?
Why are we doing?
Auto-translated
Show original
Tablets, including iPads, are now widely used at home and in educational settings such as kindergartens and schools, and the possibilities are endless.
However, I felt a sense of crisis when I saw even small children touching the tablet with one finger and continuing to stare at the screen. In early childhood, it is important to play with your fingers. As the saying goes, "the hand is the second brain", moving the fingers is an indispensable exercise for brain development, especially for early childhood.
Kids can watch videos and play games on their iPads, and the possibilities are endless! It will continue to expand greatly in the future!
On the other hand, toys such as building blocks are unfortunately losing popularity.
So, it would be nice if there was a toy like building blocks that you can "touch" and "hold" on the iPad! That's what we thought.
That was the beginning of "Digikoro".
Touching like building blocks is analog, and the iPad is digital. Seeing, listening, touching, all the senses are included, and that is Digikoro.
At the same time, we also proceeded with the development of an appropriate app. If you have one Digikoro, you can play with many apps. In addition, Digikoro is a toy that can be played with sensibly, regardless of language. That's why you have the potential to play all over the world.
 
 
 
 
What are we doing?
Digital and analog fuse! A new way to play on the iPad is Digikoro.
Children play with Digikoro while holding it in their hands and rolling it on the iPad
It is the world's first educational toy. Since the main body is spherical, it is strong and hard to break, and we have developed a shape that makes it difficult for protruding parts to fall out or break. We choose materials with high safety and use them. Due to a special technological development (utility model patent pending), there is no need for batteries or charging at all.
With an iPad, you can play with it at any time, and we have realized a lightweight toy that even small children can carry. There is no need to worry about battery replacement or malfunction.
 
Not only do they play with one finger, but also small children play by holding it in their hands and rolling it. Stimulation from the fingers mixes with sight and hearing and is directly connected to the cerebrum, and is an important "nourishment" for the growth of the brain.
As an educational toy that is fun, interesting, and allows students to learn while playing, we aim to provide "intellectual education that allows people to notice and learn naturally" rather than "education."
In addition to being a toy for children, it also has the potential to be a gadget for young people, such as music scenes, graphical art creation, and game development with creators. It is also possible to develop an app that is effective for the rehabilitation of the elderly using music, rhythm, and graphics.
The digital + analog educational toy "Digikoro" has attracted attention at overseas exhibitions and the Tokyo Toy Show, and has been introduced in many media.
 
 
 
 
 
 
 
Commitment to the product
Digikoro expands both play and learning depending on the app.
The original apps range in age from 3 to 10 years old, from colors and sounds, images and rhythms, observation of living creatures, and games. Children learn and develop their imagination while playing. The more apps you have, the more possibilities you have. In addition, the feature of the DigiCoro app is that it is realistic rather than childish.
While playing with Digikoro, you will naturally learn about colors, shapes, music, words, creatures, morals, etc., and develop your imagination.
In "Kyatchi Bug", you will naturally learn about the realistic movement of insects and the fact that insects fly when you touch them, and that they can be crushed.
The "tacchi color" that scatters the paint is also realistic, and the unpredictable paint that splatters randomly and the sound is realistic rather than painting.
Sticking to simple lines and drum-like sounds, "Michipo" is a path that leads to different worlds one after another. It feels like a picture book, and children seem to be imagining the story on their own.
In "Twirling Time", you can see the actual image of the larva becoming a pupa and from the pupa to the butterfly in front of you at your own pace. Children who can observe closely from their own distance from the iPad will know the joy of discovery.
What we value is that children develop their learning and imagination through play. I wanted to create an app that I could imagine for myself, rather than finding the answer in the app.
The app "Michippo" won a prize at the Digital Picture Book Awards 2020.
 
 
 
 
 
Who are supporting us?
It's not just for kids! Possibilities other than toys.
It is not only in the category of educational toys, but also has the potential to be used as a gadget for young people. Whether it's the music scene, graphical art production, or game development with creators, it's simple enough to expand the ways you can enjoy it.
It is also effective for rehabilitating the elderly using music, rhythm, and graphics. You will be able to enjoy rehabilitation with the iPad
That is, it can be enjoyed not only by children, but also by adults.
Digikoro is also widely used in special needs schools.
"Thank you for making such a toy!"
There are buyers' voices such as "I'm forever crazy about playing".
Digikoro started out as an educational toy, but it has various possibilities as a fun gadget that includes music and art.
In addition to stores, there are also preschool classrooms and school children.
The digital + analog educational toy "Digikoro" has attracted attention at overseas exhibitions and the Tokyo Toy Show, and has been introduced in many media.
You can also see a lot of children playing on Digikoro's Instagram.
instagram  digicoro_tokyo
DigiCoro also won the Excellence Award in the BabyTech Awards 2022 "Play and Learning Category".
 
 

All products

There are no products available for display

Products

All products

There are no products available for display
Register now and buy products from DIGICORO with just one click
goooods is a B2B marketplace where you can buy products easily and risk-free.
Get unique, high-quality items at commission-free wholesale prices.
Return unsold inventory
There is a return period, so you can rest assured even if you are purchasing for the first time. Try different brands.
Return unsold inventory
There is a return period, so you can rest assured even if you are purchasing for the first time. Try different brands.
Deferred payments of up to 60 days
Pay for purchases by invoice. Payment via credit card is also accepted.
Deferred payments of up to 60 days
Pay for purchases by invoice. Payment via credit card is also accepted.
Find high-quality, unique brands
Discover the ideal product for your store from an expanding selection of brands every day.
Find high-quality, unique brands
Discover the ideal product for your store from an expanding selection of brands every day.
Supported by rich content and AI recommendations
Create the perfect merchandising plan backed by brand stories and AI-driven recommendations.
Supported by rich content and AI recommendations
Create the perfect merchandising plan backed by brand stories and AI-driven recommendations.
Now we are giving away a 3,000 yen coupon!
Now we are giving away a 3,000 yen coupon!

 

Purchasing is easy in 4 steps
STEP
1
User registration in 3 minutes
Based on your registration details, AI will suggest one-of-a-kind products.
STEP
2
Find a product
Discover amazing products by exploring a variety of content, including brand stories and feature articles.
STEP
3
Order
Complete your order with just one click. Once placed, all you need to do is wait for the product.
STEP
4
Sell
When the product arrives, it's time to sell it. There is a return period, so you can rest assured even if you are purchasing for the first time. You can try more and more new brands.
Frequently Asked Questions
Do I need to pay a fee to participate?
No, there is no participation fee.

Is there a fee for purchasing products?
No, there is no commission for purchasing products.

How do I use the service?
Click on "Sign up to shop" to register. We will review your application and let you know about approval within a few business days.

Can anyone see the wholesale price?
Only users who are logged in with an authorized account can view wholesale prices. However, if you log in with a brand account, you will not be able to view the wholesale prices of products from other brands
Testimonials from goooods buyersVoice
We have partnered with
major retailers and trade shows.
We have partnered with
major retailers
and trade shows.

Examples

Register for free to check wholesale prices and
trading conditions for all products.
Help Center
Help Center
© 2024 goooods Inc. All rights reserved.